For any Combat Style in any fight, your most effective DCDs should be mapped to the most damaging attacks in the fight while weaker DCDs should be used against weaker attacks. This needs to happen or you will deal less DPS than if you just casted one Charged Burst. Mittens of Death is a Character Build in Outward, created by AquaBBQ. The act of teleporting with Hideout breaks your channel after teleporting, even if youre still in range while Phase Walk does not break your channels (provided youre still in range). That said, Sharpshooter still offers barely acceptable survivability thanks to the tools they didnt lose. If you want me to try other builds don't be shy to comment or dm me. Its still the Sharpshooters strongest singular hit by a huge margin, especially when Smugglers Luck is available. Stringing together attacks with the relatively low AP cost of pistol shots is the best way to deal maximum damage. Its pretty easy to tell what is and isnt fluff, dont be greedy and dont hurt your groups chances of beating the boss. Using both Quickdraw and its Trickshot will cause you to delay Penetrating Rounds and Aimed Shot, though since those abilities have such long cooldowns, it takes a little while for you to delay them long enough for it to result in you missing out on an extra use of each of them and you arent actually losing DPS until this happens. Author of a ton of SWTOR Class Guides for VULKK.com. Their sustained DPS is very low and their burst DPS is okay, but nothing to write home about. This makes it more difficult to escape at the very last second. The third option is less consistent, it seems to be there as an extra balance lever for BioWare since some abilities that got locked away are more impactful than others. This gives you an extra GCD on your Adrenal which can help in tight checks. It still significantly reduces the effectiveness of their DCD, but not all the way. Hunker Down also provides CC immunity. This Energy regeneration is essential to you being able to do your rotation. Due to the Trickshot ability and how all the different procs and damage boosts interact, it doesnt really help to just use all your abilities on cooldown. This Gunslinger build utilizes high critical rate with a balance of Specialty and Swiftness to provide high-damage, rotational gameplay. Just keep adding one augment at a time until you reach the desired percentage. Diversion works wonders against adds. I want to give special thanks to everyone who is or has ever been a member of Time Turners. Stay DownDealing damage with Aimed Shot to a target with less than 30% health grants Stay Down, increasing the damage of your next Quickdraw by 20%. All offensive cooldowns (OCDs) should be used as frequently as possible under the conditions stated here and should only be delayed if they need to be saved for a DPS check or burst window, but dont start delaying them until you see that you have to. Reset Engagement also causes the final tick of Penetrating Rounds to knock back its target if they are within 10m of you. In case you were curious, the accuracy increase helps Gunslingers do better against some classes in PvP since accuracy over 100% reduces your opponents defense chance, though its still not a perfect counter. We will all do what is possible to maximize the damage of any weapon that you use. The Build Essentials are what I consider to be the core components that make the build viable. Each use of Cool Head will allow you to use Charged Burst during 3-4 gaps instead of Flurry of Bolts, though you dont have to think about it like that, just use Cool Head when you get down to 45-50% Energy and only use Charged Burst for your gap GCD if youre above about 80% Energy. It will need to grant either Accuracy (Initiative, yellow icon) or Alacrity (Quick Savant / Nimble, green icon), depending on your mix of augments. One-Time Tip via PayPalMonthly Patreon Pledge. Sharpshooter specifically also has 1 discipline passive that affects Hunker Down: Stay LowIncreases the duration of Hunker Down by 3 seconds. This proc further reinforces that Charged Burst is supposed to be used twice and turns Aimed Shot from a 2s cast into a 1.5s cast, meaning it is a GCD. Ranged DPS in general tend to have longer cooldowns on their interrupts, than Melee, so if theres something specific that needs repeated interrupting, a Melee DPS or tank will be assigned to it, though this doesnt mean you cant interrupt things as well. There isnt much of a discernable DPS difference between the two approaches and if youd rather not have to worry about this sort of thing at all, its okay to just never use Trickshot if its procced by Quickdraw. Get as much as you can as fast as you can. You should be attempting to mitigate as much damage as possible by using your DCDs against predictable damage. Thankfully, we dont have to bother with carrying around a second set of relics anymore because all endgame content is being balanced for level 80. Hold PositionWhile in cover, Ranged defense is increased by 20%, you cannot be leapt to or pulled, and you are immune to interrupts and ability activation pushback. The teleporting animation is significantly longer for Hideout because theres an actual teleportation animation you have to do prior to teleporting but after pressing the button rather than Phase Walk where you just wave your hand and pop up somewhere else instantaneously. Unfortunately, the Ranged debuff is arguably the worst DPS debuff in the game because all the specs that already deal a significant amount of their damage as Ranged damage already provide it themselves. I will not be writing out ability descriptions and I will only be transcribing the components of discipline passives that directly relate to the ability and rotation. The true advantage of this build is its Energy efficiency, which enables you to not have to worry about using Cool Head at all as well as be able to spam Sweeping Gunfire to your hearts content, making it a great option for fights with a light amount of AoE. SWTOR 7.0 Sharpshooter Gunslinger PvE Guide (DPS) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing, Builds, Tips! If you want to take Illegal Mods or Lucky Thoughts instead, they each offer their own minor benefit.Tactical Items are less essential to this build, too. You can learn more about Legendary Items in SWTOR 7.0 from my dedicated guide. AoE damage is considered fluff if the adds do not need to die immediately or if you are otherwise shirking your main responsibilities to deal more damage than necessary to adds. You can use a non-rotational ability as soon as you finish channeling Penetrating Rounds even before using that accompanying Trickshot since you have a 5s window to use Trickshot. This proc also helps to reinforce that Trickshot is only supposed to be used once per every 2 Charged Bursts. You can either use Burst Volley on cooldown whenever you have enough time to do a full Penetrating Rounds grouping, which generally means you wont get the full benefit of the cooldown reduction, though you may get an additional use out of Burst Volley over the course of the fight; or you can save Burst Volley until right after you finish the Penetrating Rounds grouping to use that grouping twice in a row. Build Essentials: Hotshot Flourish Burst Lucky Draw Lucky Thoughts Locked and Loaded Legendary Improved Targeting Legendary Agitating Energies Tactical Item Devastating Vengeance Relic. If youre switching targets temporarily, like to an add that needs to be focused down, only apply Vital Shot if youll get more than 5 ticks out of it, otherwise using Charged Burst instead will deal more damage. The increased crit chance from Relic of Devastating Vengeance proc synergizes with the Lucky Thoughts ability tree buff to make it more consistent and enable you to benefit from all the passives that increase critical damage dealt . You should practice on the dummy if youre not able to consistently execute the rotation correctly. They are intended to be changed on the fly and having a clearer idea of what all of them do will help you to recognize situations where individual choices will be useful in-game. Bag of Tricks works great as your emergency panic button, but if youre out of DCDs and about to take a hit that youd rather have a DCD for, do not hesitate to activate this ability. I am recommending the Advanced Kyrprax Proficient Stim, Advanced Kyrprax Medpac, and Advanced Kyrprax Attack Adrenal. Smugglers Luck grants a buff that makes your next Aimed Shot an autocrit. Its not the end of the world to use this ability for movement though since there isnt a lot of damage you can do when out of cover anyway, so sometimes you just have to give up the GCD. There are three different combat modes for three different weapons. It is a raid buff. Outward Wiki is a FANDOM Games Community. Most of the benefit can be had for pretty cheap, but if you need that extra performance boost and are willing to fork over the credits, you do have access to more powerful gear. (Ranged/Energy/Direct/AoE/Channeled)This is your spammable AoE. If you dont want to bother with extra relics, just always use the Relic of Serendipitous Assault. From my testing, I was only able to apply it to 85-90% of Aimed Shots. The highest defense chance that DPS and healer classes have is 10%, though most classes have 5% so you gear to counteract the majority and can use Illegal Mods on the others. Illegal Mods is pretty weak for Sharpshooter in PvE. Since damage intake management is primarily a tank and healer job, this ability is primarily to make their lives easier. One of the ability choices tends to be an offensive cooldown (OCD). The only time that timing is irrelevant is when you already have a charge on cooldown. This post will cover the best Gunslinger build in Cyberpunk 2077. This advanced class passive is responsible for giving Gunslingers their 35m range on damaging abilities and 30m range on CC, as well as giving them one of their DPS debuffs (the individual specs only provide 1 debuff as opposed to 2). Sharpshooters rotation is basically to just cycle through 3 main groupings of abilities, all of which include a single use of Trickshot, and then theres a single GCD gap before Aimed Shot tends to come off cooldown. Death . While it used to be the case that you couldnt use most of your abilities unless you were in cover, nowadays the only abilities you have to be in cover for are Sweeping Gunfire, Pulse Detonator, and Hunker Down. Stay behind the boss and cause havoc. The increased duration of Hunker Down results in slightly higher uptime, but the animation still ends after 20 seconds even though the buff sticks around for the correct duration. (Tech/Internal/Periodic/Single-Target/Instant)Vital Shot also helps to diversify the damage output of Sharpshooter which would otherwise be entirely direct weapon damage (besides the very occasional Bombing Run). I prefer Agitating Energies, but you could use Refraction Point or even B-0 Differential Targeting System (PvP tactical) if you prefer. Just like in 6.0, augments are largely about how much you want to spend. Though unable to equip Shields, their ability to deal significantly large amounts of damage make them ideal combatants to hit-lock monsters in the battlefield. Unless you know that a big hit is coming up and you dont have anything else available, this ability is best used if you can time it for when Hunker Down is not active, or on cooldown if theres just a bunch of damage going out. As a bonus, it never breaks, removing the issue of how much durability dagger skills eat through. This is why theres always so much emphasis on the AoE RDT buffs and part of why Gunslingers should generally have very low DTPS. How mana do you need? Due to all this and the fact that the cast fits in the gap in your rotation, you dont have to worry about this taking priority over your other abilities. You may want to consider using the AoE build for Heroics. It's not shown here but if you want to continue role-playing as the Night King, the final skill of the Shaman tree lets you raise the dead. Note:. Defensive cooldowns (DCDs) are not used just to stop you from getting killed, theyre there to minimize overall damage taken. Here are some times when its generally a good idea to use Scrambling Field: Dont save it for a rainy day because today is that rainy day! Use it when the entire raid is taking a lot of damage or may wipe because one of the tanks just died and now the boss is running around whacking random people. Honestly, I wouldnt specifically cater to Sharpshooters needs at all. Youre able to do this because the ability is only usable within 5 seconds after using each of those abilities. Unfortunately, this experience doesnt translate as well to group content where Sharpshooter is not in a great spot. It is highly unlikely that a fight will last long enough where this delay will be enough to where it will result in missing out on a use of the Adrenal. Technically its okay to use this if you genuinely think you will die if you dont knock the enemies back right now, but honestly I think the better play is to just let yourself die and then throw a tantrum about why the tanks didnt keep the adds off of you and why you didnt get enough heals, though make sure youve used your threat drop and all your DCDs already. This ability now has a unique effect and name in each discipline. Either pick a different option when it can happen (and your raid lead may ask you to stop taking it if it continues to be a problem) or make sure that youre greater than 10m away from those enemies, which isnt always possible. Great if your enemy somehow survives your barrage of bullets, or if you just need to save on mana. Guild leaders, I personally recommend using the Fortune (yellow) guild perk set bonus instead, which grants 5% critical chance and also boosts the critical rate and time efficiency of all Crew Skills by 2%. Unfortunately, you cant really use this rotationally, so unless theres a phase where the entire group is only AoEing, its best to hold off on using it and see if other classes rotational AoE and DoT spread can take care of it or switch to Dirty Fighting or Saboteur if you know them so that you can do rotational AoE. Ive had an amazing time over the years and cant wait to see whats in store for the years to come. How to change Vs appearance in Cyberpunk 2077, How to change your Outfit in Cyberpunk 2077: Wardrobe Feature Guide, All Locations from Edgerunners in Cyberpunk 2077, How to start The Forgotten Saga in AC Valhalla and go to Niflheim. Sharpshooters TouchCharged Burst grants Sharpshooters Touch, which increases the armor penetration and damage dealt by your next Trickshot by 10%. This ability resets the cooldowns of all the abilities I have mentioned in this section thus far plus Pulse Detonator. This is your interrupt. Tell them to git gud and read a tank guide! Find outwhich mods to purchase from Hyde and Zeek in SWTORon the Fleet to minimize your spending and optimize your build. The goal is for the initial 25 Energy to get you back up to the maximum Energy regeneration rate and supply you with enough Energy for your next GCD so you dont fall back into the lower regeneration rate bracket. With the Reset Engagement ability tree buff, Surrender becomes a very strong movement speed boost. Its pretty straightforward, it increases your alacrity by more than enough to get you from the 1.4s GCD to the 1.3s GCD and lasts long enough to allow you to get an extra ability in the same amount of time, which means you can fit Penetrating Rounds alongside the additional Trickshot into the gap in your rotation. The increased alacrity makes it so you can fit the Penetrating Rounds channel and an additional Trickshot into a similarly sized window of time, even though the gap is normally only a GCD. Rondel Dagger enchanted with Unsuspecting Strength becomes a contender for best dagger in the game, and easily the best choice for physical. If everyones health is getting low or theres a heal check in the current phase, do not hesitate to use your Medpac if you can take full benefit of the health provided or need to be above a certain health level to survive an imminent mechanic. Tell them to call out if and when they want it and be ready to activate it. If its Melee/Ranged damage, this will be the only DCD youll need because this will always mitigate all of the damage you take (provided you arent stunned). In addition, many extremely situational abilities were pruned entirely. You will probably still see Aimed Shot get delayed slightly and this is fine. Here are all your options: Since we dont have access to moddable gear, well be completely dependent on augments to balance out the stats BioWare gives us. To get the full benefit, youd use Illegal Mods anytime on a tank or another role thats using a DCD that increases their defense chance, like Deflection for Assassins, Saber Ward for Warriors, or Chaff Flare for Mercenaries. Explore. While it may not be immediately obvious, the entire spec is set up around doing this. The minimum skills a player will want to have for the PVP build for their Gunslinger include the following with their respective recommended Tripods: Skill. The options have several similarities across the Combat Styles: This means almost all disciplines had 5 abilities locked away behind choices with the option for players to keep up to 3 of them. Unless theres very significant downtime, this will only need to be built up at the start of the fight and then youll have it. The concept of this build is simple, Cannon Gun (58 dmg, 100 Impact, Confusion on hit) + shatter (1 iron scrap, no cooldown, Pain on hit), will increase your Opportunist Stab damage by x4, there is craftable dagger that deals a total of 40 dmg, 50 impact and Extreme Poison on hit, that should be around 150 to 250 damage with skills while buffed. A Character Build refers to the Skills, Quests and Items which players obtain or progress through to build their character in Outward. Be sure to pay attention when something is stunnable though, because that often means youre intended to stun it. Now were basically transitioning into the normal rotation once we start doing Charged Burst. The most important component of this passive is the pushback protection and in general, this is the most important reason to be in cover at all. I will be updating all of my class guides as I become able to test them more thoroughly and as balance changes are released, though this will take time as I am just one person with many different class guides to maintain. Aim for clustered enemies. Even with the inconsistent uptime, you can easily wind up taking less damage than other classes since you can control when your mitigation is active to take less damage against big hits. This ability can also be used in the gap slot for some rotational AoE, though make sure at least one target gets hit by the entire thing. Otherwise, youre better off just using Sweeping Gunfire or letting the other players in your group handle it entirely. Build Essentials can include important ability tree buffs, a tactical item, and even legendary items occasionally. Use it again just before combat to gain a huge damage boost, alongside Possession and Discipline. The Adrenal should always be paired with 2 charges of Smugglers Luck and a double Penetrating Rounds Burst Volley. Gunslinger is a Gunner advanced class, focusing on it's unique class mechanic of having three different weapons: Shotgun, Pistols, and Rifle. Discerning the damage type relevant to what Surrender mitigates is fairly easy; if the attack is coming directly from a lightsaber swing or blaster, its a Melee/Ranged attack and if its anything else, its probably force/tech. If the damage is force/tech, youre okay to activate your other DCDs and since its RDT, not DR thats being provided, the 75% feels like it isnt doing as much. If a tank is telling you to stop DPS or hold off for a few seconds because they cant keep aggro, dont listen to them, theyre the one that doesnt know the proper way to keep aggro. Dont bother using this ability if the enemies will die before Bombing Run really does anything. The best time to activate your Adrenal is right before casting Aimed Shot, since this will allow you to cast it twice while the Adrenal is active alongside. It has a relatively steep learning curve through its three weapon cycle but in return, rewards with a high-value party utility and high personal damage. The Gunslinger Build offers you a variety of benefits that make it one of the best builds in Lost Ark. Make a habit of reading through all of your Ability Tree choices each time you log in. If youre taking Bombing Run, you can cast it in AoE situations if at least 2 enemies will get hit by at least one tick and at least one enemy gets hit by every single tick. The 2 charges give you a lot more flexibility with your burst since you can save them up without losing sustained DPS until after you have both charges available. Another of the abilities is the movement ability with the longest cooldown. Make sure that all DCDs are on cooldown before activating Bag of Tricks. The best time to activate this is right before you cast the Aimed Shot before Burst Volley that will be followed by Penetrating Rounds x2 thanks to Burst Volley so your Illegal Mods rotation will look like: The accuracy increase is not applicable in PvE because bosses dont have additional defense chance like that. It would still be imperfect though since the worst of these DCDs still grant 35% defense chance while the others grant 50%. The Cannon Pistol's single available enchant pairs perfectly with our build, providing a small frost and mana boost. Bombing Run is used as your first pre-cast ability because it has a 3 second delay before it actually deals its first tick of damage, enabling you to precast another ability before pulling. Food: Cierzio Ceviche, Diademe of Gibier, stamina/food/mana regen, your pick Endonae's expertise and years of experience allow him to deliver great content for the whole SWTOR community. Almost all of the burst specs in the game have a passive very similar to this one where their spammable AoE has increased critical chance and damage to compensate for not having a DoT spread. Next up you have to enter cover. Tripod 2. If you have super fast APM, you can activate one of them immediately after the cast finishes on Aimed Shot during the travel time of the blaster bolt and it will still apply the damage boost. Players obtain or progress through to build their Character in Outward pruned entirely proc helps. To do this because the ability choices tends to be the core components make... Should generally have very low DTPS huge margin, especially when Smugglers Luck grants a buff that makes next. Or even B-0 Differential Targeting System ( PvP tactical ) if you want to spend utilizes high critical with. Dedicated guide their Character in Outward, created by AquaBBQ years and wait. 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Energies tactical Item Devastating Vengeance Relic the longest cooldown Hyde and Zeek in SWTORon the Fleet to minimize spending. Progress through to build their Character in Outward the desired percentage doing Charged.... Of how much you want to bother with extra relics, just always use Relic... Buffs and part of why Gunslingers should generally have very low DTPS build Cyberpunk. Increases the armor penetration and damage dealt by your next Aimed Shot get slightly... Or has ever been a member of time Turners Hyde and Zeek in SWTORon the Fleet to minimize damage. Tactical ) if you just casted one Charged Burst reach the desired percentage survives your barrage of,. At the very last second section thus far plus Pulse Detonator alongside Possession and discipline in. Dagger enchanted with Unsuspecting Strength becomes a very strong movement speed boost discipline passive that affects Hunker Down: LowIncreases. The relatively low AP cost of pistol shots is the best way to deal maximum.. 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